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	<title>.NET Micro Framework &#187; MFBrix</title>
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	<link>http://www.microframework.nl</link>
	<description>Elze Kool&#039;s experiences with the Micro Framework</description>
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		<title>MFBrix, a playable version!</title>
		<link>http://www.microframework.nl/2009/08/24/mfbrix-a-playable-version/</link>
		<comments>http://www.microframework.nl/2009/08/24/mfbrix-a-playable-version/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 19:23:31 +0000</pubDate>
		<dc:creator>Elze</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[3.0]]></category>
		<category><![CDATA[ChipworkX]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[MFBrix]]></category>

		<guid isPermaLink="false">http://www.microframework.nl/?p=475</guid>
		<description><![CDATA[I introduced it before, MFBrix, a simple ball game written to test out the new board from GHI, The ChipworkX. It uses the onboard acceleration sensor and onboard MP3/Midi decoder.
The object of the game is to remove all purple bricks by bumping into them. But you have limited time to do this. And if you [...]]]></description>
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		<title>MFBrix a simple ball game</title>
		<link>http://www.microframework.nl/2009/08/17/mfbrix-a-simple-ball-game/</link>
		<comments>http://www.microframework.nl/2009/08/17/mfbrix-a-simple-ball-game/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 20:18:05 +0000</pubDate>
		<dc:creator>Elze</dc:creator>
				<category><![CDATA[Just Blog'ing]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[3.0]]></category>
		<category><![CDATA[ChipworkX]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[MFBrix]]></category>

		<guid isPermaLink="false">http://www.microframework.nl/?p=461</guid>
		<description><![CDATA[I want to write a simple but fun app that could showcase/test the functions of the new ChipworkX board. I tought of a simple ball game that could be controlled by moving the board. This is done trough the onboard BMA020 accelerator sensor.
It took me some time to figure out how to do the collision detection [...]]]></description>
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